Game List

Legend:   [Graded][DQ: Theme Score][Not Judged: Too little content][DQ: Moe?]

  1. 19798 ONE TOWER ONE LIFE
  2. 22625 King Yu's Tower
  3. 22677 immortality
  4. 24560 [no title]
  5. 03656 [no game]
  6. 41608 Suzuta Miyako wearing a bear suit and singing One's Future. わーふ!
  7. 54188 INDIANA SMILEY and the Orb of IMMORTALITY
  8. 71124 [no game]
  9. 07494 IMMORTAL NANOMACHINES
  10. 75946 Mina and the Quest for Immortality
  11. 85132 NANOMACHINES FROM SPACE
  12. 08724 Nanofighter
  13. 95763 denis

Gee, real original titles, guys.

Best By Category

Note: This list may be discretional.

Results

Well, great, there were half a dozen playable games this DoZ, two of them actually being Pretty Good (as you can see from the best by category ranking). Well, I hope next year is better. I'm sort of glad that there was a limited turnout because I'm a fairly lazy judge.

“The converted movie entry (the asiekierka one)”
Immortality / Theme-Heavy

The French have a word for this: "Nande?" Also STOP FUCKING CONFUSING ME WITH THE TOPICS GRgjrLKGALRGJK@#%$*!@)#

Theme
10/100

There was one mention of the word 'immortal'. But this is Theme Heavy so that ain't getting you anywhere, bub.


Gameplay
10/90

It was a movie, and I hate movies. Having said that, I think that this doesn't get many points because it's the least fun game by far, even if you DID play me. Twice. Do better.


Graphics
10/70

I can honestly say these were ugly because they aren't supposed to be in MZX. You also didn't make them, except for the title screen. You go home bare-handed!


Technique
40/60

Good job on the converter, boneheads. However, there were a lot of strange artifacts and there wasn't much there for 20 MB and only 3 minutes. I think you can compress it better than that. I'm reducing your score because it was technique used to a bad end.


Story
0/50

There was no story, except for a badly-explained crappy crap piece of crap intro! It was crap! You're crap, get out of here (just you asiekierka)


Sound
10/30

Well it HAD sound, but it wasn't very well synced, it went too fast I guess to compensate for... uh, people pressing ESC accidentally or something? No no, let's not write this off as a “feature”


In conclusion:
80/400
20%
X

I laughed and grinned a lot; however, that was mostly at my own content, which made me a little sad. You are still an amusing person. I wonder if you're just using DoZs as an excuse to make someone, anyone, look at and seriously think about your crap, asiekierka? I guess it's not all that bad seeing you get coding practice. You have potential, maybe do something useful like make a mouse engine that breaks in the new version of MZX huh you already did that lol.

To finalize: i got rick rolled in mzx, my life is now complete as of... oh wait, a few months before the doz even started when mr_alert made the video encoder


 
“Madbrain-flavored fighter, now with 85% less content”
Assumed to be Nanomachines / Theme-Light

Aw man. The animations for this are really cool. Oh, and you don't use the actual P and K keys, it's Z and X. Whoops!

Theme
0/20

Crud! Other than the title, you did not mention anything about nanomachines in the game whatsoever! That's a zero score, I'm afraid, because you did not place it into your actual game at all. This game could have very well been for any other DoZ.


Gameplay
10/120

Rats! Your game has no point, no objective, but I guess it's cool to play around with the characters for a bit.


Graphics
70/90

OK, I can certainly assign some points here. Madbrain's still good at art, and the animations were cool, if a bit awkwardly flattened in the 2:1 SMZX pixel ratio. Should have doubled the pixels by height, bro. I'm going to give you a lot of points because of how extensively you made all the frames of animation, looks like you put a lot of effort into making this look great. I'll go ahead and say you actually made enough graphics for a great DoZ game and give you an appropriate score. A couple slights, like the health bars and main menu, etc, need to be noted.


Technique
40/80

Again, great job on this engine, it's really sad that you couldn't make it into a full game. The key combos are good and mostly responsive. There is just 'one engine' though, and it is not exactly innovative. Although I feel that this score would be higher if this game was full, due to the finesse in Robotic required to do, well, everything you didn't get to. For now though, in this state, you get half credit.


Story
10/50

There was no story. Because it was designed to be a mindless fighter I'll give you some doubt margin, but again, you did not tie in the topic, which also is sort of required in a story, so your points here will remain quite low.


Sound
20/40

Whoa, great song. Looks like you're still good at music too. Other than the stairs noise you didn't have any sounds, but I guess since you can't smack things around there is really no way to get sounds into this in its current state. For one good, fitting song and no sound effects, you get 20 points.


In conclusion:
150/400
38%
D

Aww... I have brought about my own disappointment at the score this is getting. Think of it as an 'D' for “DON'T GIVE UP.” As I've said, what, eight times before? it's all about the lack of enemies and stuff, but since you don't MZX outside of DoZs I guess this is a call beyond reach. Try again in six months, and aim for a finished product. Sometimes you just have to settle for shit when you work in a 24 hour window, and I think you're the sort of dude who doesn't settle for shit. So refine your tactics for next season, and see you then.


 
Standard BBH builtin fare with a well-recycled plot & twists
Immortality / Theme-Heavy

I'm pretty sure this is the first game to use seekers satisfyingly. Like, I really enjoyed getting hit with them.

Theme
70/100

:D. Very good! This game basically presented the entire spectrum of what getting immortality is (er, would be) like: exhiliration, boredom, TVTropes. I don't know what to give this game, since odds are it used the General theme better than any other game this DoZ. Except maybe Logicow. Well, good show, your game was really about immortality more than any other.


Gameplay
50/90

Standard builtin fare with an enjoyable twist. You get a mediocre score because most of the game was an odd cinematic.


Graphics
50/70

MZX defaults that only slightly sear the eyes (entire screen teal raugh). Remember my rule about editing the palette? You should have done that, it would have helped things a lot here. I can't really discount you though because the defaults are used quite well. Yet, they are what they are. Here, take a look.

Basic MZX Grey Corridors level


Technique
25/60

Aside from the cinematics, everything was builtin. There was little Robotic to be had, but then again I guess it didn't need it. Still, this is 2010, you're sort of expected to have some innovative code in a game, even if that IS the mentality that's rotting the community!


Story
40/50

The story was sparse. The bulk of the game played more like a book than a game, which is pretty good for this section. I wouldn't call it a brilliant story because it's sort of cliché. Haha I'm doing that thing Lancer despises, sorry, but I just found that approach to be poetic. Anyway... like I said, this general situation has been played out very often, but you've applied it to MZX in a fresh way, so you get a fairly hefty score.


Sound
25/30

It's a BBH game, you don't need WAVs. This is likely the least annoying you can get, sound-wise, so have a bunch of points. Also have some more for creative use of it, why the heck not?


In conclusion:
260/400
65%
C

Looks like you were the first I judged to cross the threshold of decent playable game. So good on you. A note about this rating is that it sort of makes it obvious that I'm judging everything based on how good the best game in the DoZ is.

Anyway, good job and I hope you DoZ again and keep MZXing.


 
It's a dog suit, you dunce
Immortality / Theme-Heavy

This is immortal. As in, regrettably, it will be carried over with me when I die and go some place that would have been better because this doesn't exist in it.

Theme
100/100

Ah, but what is more immortal than the innocence of youth?


Gameplay
90/90

It's a movie. It plays perfectly without any interaction.


Graphics
70/70

Amazing graphics. The picture popped out before my eyes.


Technique
60/60

Really cool, new fresh video encoder, I love the way you took an actual movie and put it in MZX, kudos to you for being a pioneer.


Story
50/50

What more could you ask from a story? The singing. The song. And the dog suit. It's everything you want in a tear-jerking, cliff-hanging game story.


Sound
30/30

Amazing sound that stayed on sync the entire time.


In conclusion:
0/400
0%
X

Thank you for submitting a credit card application. You will be billed in th㒱/j7Parse error: expecting T_UNENCAPSU[...] (3)


 
It's like Tower Defense except with the fun part taken out
Immortality / Theme-Heavy

This is a new genre of game, just called “defense”, because there are technically no towers, or any gameplay mechanic that is generally required by the “tower” system. So you try to keep your stats in equilibrum for a while.

Theme
20/100

As far as use of the Heavy topic goes, this isn't going to go very far. You had a plot that was slightly about immortality, and the use of the theme is tenuous at best. You should have gone with theme--light scoresheet, bub.


Gameplay
20/90

It's entertaining for a while but ultimately unsatisfying. Some things you could have done a lot better include making enemies spawn at different Y positions (yet be calculated exactly the same), have some boss enemies, just have anything other than the same boring, shuffling drones coming at you. It's mostly a gauge-watching game. Most of the Gameplay points you would have gotten are really Technique points.


Graphics
10/70

Second-rate graphics that were not very good. BBH did better than you, so you should shape up. Hey, it was done in two hours, sure; but I'm still judging you among 24 hour competitors. Here's your 10 "not the worst graphics ever" points.


Technique
40/60

OK, so you had a really good system here, basically a rudimentary “tower” defense game... looks like you're either using sprites or overlay which is good, and the entire game is Robot driven. You have a system to move things individually. This might have been your strongest category.


Story
20/50

This story was really bad and only an explanation. It was silly and loopy, but because you followed through and made proper ending boards and stuff, I'll give you some points. But you're going to have to look at it again.

LOOK AT IT


Sound
20/30

Oh my god this song is illegally addictive, get it away. Anyway, a couple flavor “Ooooogh!” sounds would have made this perfect.


In conclusion:
130/400
33%
D

You would have gotten a little better if Technique had more weight. I sort of feel odd giving you this high a score for a game with so little meat, but you can have it because of the modular nature of the game.


 
Just when we thought it's all been done before
Immortality / Theme-Heavy

Odds are I'm the only judge that gets what this game refers to, so I don't expect anyone's scores to be better than mine and if they are then, really, you blew it.

Theme
10/100

We mostly assumed the theme of Immortality due to zero bullet damage and the fact your health and lives are 9999. Is this Hell or Purgatory?


Gameplay
0/90

Nope, can't give you any points here because it's not really a game. There's not really an objective that falls under "playing a game."

omg bullet hell lolz


Graphics
10/70

A decent emulation of the original in CGA colors. But then you could have done everything better like adding more colors and using sprites so here's your score!


Technique
5/60

Hey, it changes color when you exit on the right so I've got to give you SOMETHING. I don't remember Monsquaz moving like a typewriter's cursor across the screen, though.


Story
0/50

an empty title screen that says 'hello' in cyan text


Sound
25/30

Monsquaz Zone, a classic. Also I thorougly enjoyed Quake Guy Spark Man. ... Quark Man?


In conclusion:
50/400
13%
X

Major Scale Master


 
It's like you're playing Starcraft in a terminal and everyone else is paid to beat you at it
Immortality / Theme-Light

Hey, it's an RTS that is pretty good but tragically flawed in a couple ways.

Theme
10/20

You screwed yourself over initially, but I decided to do specific to be a Nice Guy. There is a story about nanomachines and a title about nanomachines, and I assume your units are nanomachines? But you have to fight someone that's apparently immortal? What, what are you doing...?


Gameplay
70/120

Are you supposed to be able to win this? Strategy doesn't even factor into playing this; it feels more like a sim than a game. Still though, it's a bit fun until you lose horribly because the Red forces have so many damn guys. I finally got through the first level eventually and the next one was oddly easy. I think you should have had more easy levels. Two easysauce introductions would have worked well before the two you have here.


Graphics
50/90

Not so good, not terrible. The graphics in the game, aside from the unit pictures, don't really seem to “work.”


Most everything is thrown up by of those terrain randomizers with terrible contrast (use background colors and two slightly different low-contrast with those, you're giving them a bad name)! Wait no it's not, you actually used either the mouse or saved/loaded a MZM which I sort of don't understand, but OK... The title screen lettering is cool, the (inevitable) Game Over screen is quite ugly. Everything is so-so.


Technique
70/80

Well, you actually made a pretty great engine, if not actually well-balanced. You get a lot of Technique points. It's pretty easy to impress me here. Title screen fade was also pretty cool. The lack of full points stems from some bugs and the fact that there just wasn't much to do, it could have used another unit type with flamethrowers or ice beams or something.


Story
40/50

...meh. LOOK AT IT


How am I supposed to derive the topic of “immortality” from THIS? You only had an introduction, and I urged everyone to have multiple segments and an actual plot to their games past one. So you get a passive amount of points. I'd say that was about half of what I was looking for, anyway.


Sound
40/40

The samples were cool, the music was perfect and everything was fitted with sound effects. There is no reason to dock any points. I liked how the music in the story screens started to turn sour.


In conclusion:
280/400
70%
B

Weh. You could have made this really good if it wasn't so hard. Most of the points come from things like annoying contrasting terrain and just general shortness of the game. It also didn't feel complete because of how it was wrapped up.


 
Final Fantasy –Z–
Immortality / Theme-Heavy

Theme
5/100

Only the title screen says it. Five Points.


Gameplay
5/90

Well, I guess you can talk to something? I can't give you much at all here. A little bit of dungeon crawling spirit, maybe. I kept expecting ZUBAT to jump out at me.


Graphics
50/70

Assuming you made these, not bad. Even though they were not quite put to a good use I will give you a good score for these.


Technique
45/60

Hey, cool. You proved a concept, and then either ran out of time or gave up because of the lack of vertical resolution. I'll go ahead and give you some points for your cool engine too, but you really didn't get to do much with it.


Story
0/50

The story so far:

Hello, young lady!


Sound
15/30

The boss theme wasn't appropriate for what you had but it was pretty cool, and if I have the author right I assume you made it in the period, so you can have some score.


In conclusion:
120/400
30%
F

Well, you had a good thing going and didn't get very far with it. Maybe aim for something simpler next time. Elig's React is basically the game that I recommend to everyone who hasn't managed to create a full DoZ game yet.


 
“Hay Logicow made a game this time”
Immortality / Theme-Heavy

With the same power, you can bring the dead back to being dead.

Theme
100/100

A rather drawn-out storyline revolving around the theme, the fact that there were relics in the castle that restored health (making you immortal if you were careful), and the spawning of the enemies just all oozed Immortality. I can't give any less than a perfect score.


Gameplay
85/90

Really great.. Imagine MZX combat mixed with Zelda-style weapons and stuff. The weapons are surprisingly fun to use.



The game usually went a bit on the hard side, though, and the bullet hell of the first boss was sort of odd to deal with. All in all the game was fun and the difficulty level scaled with how much you could stand to grind/farm. It was quite long too, so a perfect score, with a bit off the top for the difficulty.


Graphics
45/70

Probably the worst category of the game—even though you were obviously going for a classic ZZT feel, I think you could have pulled this off really well with custom characters or even MZX default. What's there isn't too appealing either. You DID change the most searing default blue, and in general made the game have smart graphic planning, so you still retain a lot of points. A lot of visual effects would have been amplified without using odd graphics for them, but they were supported by a little bit of kitsch. Backgrounds were really bland, even the randomly tiled ones.


Technique
55/60

Almost perfect. With but a couple bugs discovered a while after the DoZ ended, everything worked and worked as well as it should. I expected some more graphical pizzazz—I love to see funky effects take place in Logicow games—but, whatever, everything did its job and you covered a lot of modern bases, even if it did lack innovation.


Story
50/50

This is the precise length that a DoZ story should be. Some introduction. Leave the player be, and toss in some cinematics. Maybe some optional scrolls of text. As for the actual story, I think it was perfect, if a bit derivative, and could bear repeating. As far as this DoZ goes, perfect.


Sound
30/30

Decent PC speaker effects (but come on, you can make cooler ones than that!) and good madbrain music mean that your sound score is perfect.


In conclusion:
365/400
91.25%
A

I love the turn you took compared to your previous DoZs. I think everyone is satisfied, and whether you did this to prove something or not you should stick with it. Go ahead and add whatever effects you want if you can retain this nuance of classically-infused gameplay.

I handed you a perfect score in many categories, and that's because nobody else did better. The scores may have been lower were this a different DoZ.

Best theme-heavy game this DoZ. Which is not bad at all, given how there are so many of them. I like how you adapted to the theme-heavy sheet, too, which might have been why you deviated from your normal game style, who knows? Whatever, keep it up. And come back this winter.


 
Slick, gib-packed, satisfying sprite platformer
Immortality / Theme-Light

Whoa, this is pretty impressive. You pulled a lot of things together well in a short amount of time, as far as a particle system with sprite collisions, jumping, and even a random level generator.

Theme
15/20

The theme slowly manifested in the storyline, but it took a while and there wasn't really a strong connection. In a Theme-light game you don't really need to have the theme tied into the gameplay, but I'll still dock a few points.


Gameplay
120/120

Great, wonderful, satisfying. The game has a good difficulty curve, but I have to take off some points for some things, which are ultimately Technique problems so they're docked there. Either way, this is great and probably had the best gameplay overall in the DoZ so you get a perfecto.


Graphics
80/90

Ehn... they weren't the best, but they were cool and they did work. You did a lot of char editing and everything was plenty lively.


Your color design theory showed through; backgrounds dark, walls middle-tone, but the enemies were sometimes hard to notice. The player seems to step over his own feet when walking. You put a lot of detail into the world, which is really appreciable.


Technique
75/80

Well, you guys Did Everything. Sprite platformer! Random levels! Gibs! Fast bullets! Sprite enemies! Stats system! There's no room to dock any points. Except for two things: first of all, it's possible to get stuck. And secondly, you can level up to the point of the game slowing to a crawl due to your huge bullet barrage. 5 points docked for both of those, but your game still showed superior technique.


Story
45/50

At first I felt the story was quiet weak, but I warmed up to it. Calling the player “Puffy” was pretty great, too. From what I can tell asgromo must have done the story, I can see his incredibly grayish low-contrast palettes throughout it. Well, good job, it proved to be a very interesting component in the gameplay.


Sound
40/40

The story music, the level music, the sound effects—all satisfying and very welcome, throwing the player between a mysterious at-ease tempo and a slightly edgy fast paced mood. Perfect.


In conclusion:
375/400
93.75%
A

A good, quick and polished game. You guys really worked hard, especially given how many features this has. The plot and gameplay were obviously worked on by different people, yet still came together for a cohesive experience. I think you deserve a hard-earned Win.


 
Last and, yes, least...
Nanomachines / Theme-Light

Why'd you submit this? Man. Usually when a game is this, uh, extinct, it's better off staying on your hard drive. I'm sort of mad that you actually gave this to us and now we actually have to write something for it or even explain why we didn't write anything, both of those things taking like four times as long than it takes to play your “game.”

You're worse than asiekierka. Argh! I'd give you a negative score if I could. It's a hilarious stumbling avalanche of broken failure. I can't fathom the audacity, the GALL of you, to actually go ahead and SUBMIT something like this AGAIN.

RAGE

Theme
0/20

None. You lazily threw it in on the title screen, which, again, I don't count as actually using the theme, ever.


Gameplay
5/120

There's nothing here, except for talking with a sprite and exploring a map, so as usual I'll give you some bread crumbs.


Graphics
10/90

I'll grade you for what you got done, which isn't much.


The char editing leaves a LOT to be desired, but you edited the palette well I guess, so have a Consolation.


Technique
10/80

Well, you placed everything into text files and seem to have done some modern coding. I'll give you a few points for that, but again I'm supposed to be judging your GAME. Which ain't here.


Story
0/50

Okay, whew, I can finally officially give someone a zero here, because now there is no story at all.


Sound
5/40

There's NO SOUND. Congratulations on being the only silent entry. No audio is better than bad audio, so here are a Couple points.


In conclusion:
30/400
7.5%
F

Because you're not guaranteed a DQ, you get a dishonorable F. You REALLY need to start from the bottom up and make a game before you make a Big Game. You put none of your work in your actual MegaZeux file, setting yourself up for an epic fail when the end of the DoZ calls and you have nothing assembled. Your BKZXes usually turn out fine but you just can't pull a DoZ together. Next time try making a series of small games, or make a small game with an easy engine and many levels. You can do better.